Watch the bug-report after it has been submitted. Bug-reports are not submit-and-forget.MySaveGame.es, MySaveGame.gam and the folder MySaveGame). All two/three are named after your save-game (e.g. Try to reproduce the bug and add a description of the process to your bug.Give as much information about what you were doing before the crash/bug.Windows at /Program Files/Warzone 2100/warzone2100.RPT, macOS byĬlicking "Details" in the crash error message)Ī self created backtrace is just as useful. (Linux locates that file at /tmp/warzone2100.gdmp, If the game crashes you may save a memory dump.Those bugs we require that you follow these rules: This game still has bugs and if you run into one, please use the GitHub bugtracker
MAPS WARZONE 2100 ZIP
zip in disguise, you can rename it and extract the content if wish to inspect them. You will need to rename the downloaded file to sequences.wz, and place it into your Warzone 2100 directory, as described above. You can download videos from here, or here. Help testing these builds is always welcomed,īut they should be considered a work-in-progress. Wget -O ~/.local/share/warzone2100-/sequences.wzĬlone this Git repo and build, following the instructions under:ĭevelopment builds are a snapshot of the current state of development, from the Assuming the game is installed in the standard ~/.local/share/ folder, use this command (update warzone2100-):
MAPS WARZONE 2100 HOW TO
How to get the latest Ubuntu development builds:
MAPS WARZONE 2100 FULL
MAPS WARZONE 2100 PORTABLE
State of the gameĪfter the liberation of the Warzone 2100 source-code on December 6th, 2004, all The source for the game under the terms of the GNU GPL, including everythingīut the music and in-game video sequences, which were released later. In 2004 Eidos, in collaboration with Pumpkin Studios, decided to release Ground-breaking and innovative 3D real-time strategy game.
Warzone 2100, released in 1999 and developed by Pumpkin Studios, was a Homepage of the Warzone 2100 Project Origins